I confess I’ve only skimmed this and the other discussions about NFTs. The scarcity question seems to be a recurring sticking point.
Again, I’m a bit out of my depth but one part of the sticking point might be that there could be incremental, upfront, production costs for each NFT minted that are different from the classic audios (which can be copied, essentially, “for free”) and these costs (if they are a factor) are not fully understood or considered by the forum friends who are wanting larger production runs to be available. These friends might not understand the dynamics of investing capital into inventory or the ongoing carrying costs of any inventory waiting to be sold.
If this is a factor, then a simple bit of education could be a remedy to this part.
Another part of this sticking point seems to me a matter of–shall we say–compensation for the creativity and administration that goes into the creation of these projects. (And let me be clear: I am ALL for people–including Team Dream–being compensated for their work.) To date, the only avenue for that compensation has been the resale market.
Since the production runs have tended to be finite and “one and done,” the only way to maximize the compensation has been to maximize the resale market, including creating a scarcity value (through tiny mintings and–dare I say it?–possibly fanning the coals of FOMO that burn for many of our forum friends.–Interrupting this post to make a post in the Requests and Fields thread; brb!..I’m back. Didja miss me?)
With this part of the sticking point, there are ways (other than a hot resale market) to provide that compensation (to both Team Dream and the project leaders). One such example might be a royalty arrangement to the project leaders for each of their NFTs that Sapien sells, like Sapien sells NFTs on Soundwave.
Or maybe a marketplace (similar to the existing ES Marketplace) could be created on Soundwave (I’m picking on Soundwave because the NFT capability there is already activated), where the project leaders run their own “shops” within that marketplace paying royalties (like a “rent”) to Team Dream.
My examples, of course, don’t factor in the various business structure complexities that seem to be present behind the business of SapienMed. But that’s not my point.
My point is with a very little bit of creativity (something that’s in abundance here on this forum) we could fairly compensate the creators without relying on a red-hot resale market (which will eventually cool at some point).