Well, Captain can chip in but my thought is that they are different. The De-Inhabiter deals with entity attachments of different categories, including emotional fragments that may appear to have their own intelligence.
Curse/Spells are not technically entity attachments - as curses can be intense negative intent projected even by another human being. So, these two audios address different kinds of problems though there might be a little overlap at times.
- Think of the De-Inhabiter set of audios are removing demons, alien entities/hooks, programmed artificial beings, etc., that latch on to you/your environment (think possession - as most people are familiar with that thanks to the movies). Also, the technology involved in the De-Inhabitor audio is pretty Next-Gen (I’ll just leave it at that).
- Curse/Spell can be due to occult rituals, or just intense negative thought patterns, which are not necessarily involving entity possession.
In my stack, I have these 3 audios + Curse & Spell Removal - which is like a nice little “cover-all” hygiene stack - that banishes entities, exorcises them and then even depatterns them completely (the entity itself). And then for any remnant effects of curse or spell either from that entity or other humans, Curse/Spell removal cleans it all up.