Game: Crusader Kings II
Strategy, Role-playing, Medieval times, historical start dates but the game deviates then from the historical path and it’s obvious: our history was forged in the midst of battles, marriages, diplomacy, alliances, religious wars, rebellions, ambitious Dynasties, conquerors, quite a lot of deranged individuals, disease, attrition, low literacy, fights between various classew present in a society, technology being a blessing and a curse, etc.
Processing upload…
I have tried quite a few times before being able to upload these images… Sigh. Lol…
Here we go:
First I’ll save it, then later edit it and explain those images…
OK…
Quite a lot of potential images from this Crusader Kings II campaign, but for now I will explain those 5 and this current campaign of mine.
Start date 868 A. D., I’ve started with one Gheorghe who became the ban of Severine (research banate of Severin, it’s inspired from there, but earlier and a thousand times more glorious), a vassal of Boris of Bulgaria.
By early 900s, Severin expanded into northern Serbian lands and resisted magyar raids and a conquest, playing the attrition game, sieging their castles, towns, churches/parishes, as soon as they would leave a county behind.
I was helped by the Bulgarian overlord.
Gheorghe, although not a high noble and of humble background, was a powerful warrior: he befriended his liege, Boris, managed to marry one of his daughters and thus made sure that his line will have a claim to the Bulgarian throne…
Lol.
By 920s, after Boris of Bulgaria was gone, his successors were bickering and fighting for the throne.
Not being able to gather enough support, Boris of House Severin (or severinesti, etc.) , son of Gheorghe, managed to declare an independence war and manage to break free, forging an independent “Țara Severinului” (severinian nation or country of Severin).
In-game, I usurped the Serbian kingdom from the Bulgarians, thus why the game called Boris as Boris II, since his maternal grandfather ruled over those lands as well.
After independence I’ve renamed Serbia to Țara Severinului, later just Severin.
The local banate grew into a powerful Voievodate…
Later phases: first I will present to you the lineage which I’ve played as, the one I forged…
Gheorghe
Boris
Victor
Boris (another one)
Aron the Missionary
Basarab the Missionary
Iancu the Bold
Petre the Butcher
Stefan I ‘the Unchaste’ (lol, what a whore lover)
Gheorghe I the Myrth-streaming
Iacob
Stefan II
Gheorghe II the Just
Alexandru the Able
Claudiu the Wise
Iorghu the Apostle
Afina the missionary
Vlad the Cruel
Petre II the blessed (current ruler)
!!!
Lol, I’ve played as each one of those and over centuries forged a magnificent empire…
România/Romania.
The game is a dynastic game, essentially you need heirs to not get game over screen, although brothers, cousins, a daughter, as long as the dynasty continues, the game goes on, and as long as you have lands, even one tiny county…
Across countless successions, wars and many many other issues, you must survive first, then create a magnificent dynasty, the likes the world has rarely, if ever seen…
I will come back with the lore, other screenshots and explain those I’ve uploaded and other details, IF of course anyone likes this shit lol…
Otherwise no point.
This type of games are Grand Strategy and not for everyone, mostly for history and alternative history and strategy enthusiasts and role-playing gamers…
Counties, Duchies, Kingdoms, Empires, those are the tiers you can access and play as, although if you start as one low count you might forge a powerful kingdom or have one of your heirs inherit even an Empire lol (all those things based on historical precedents, basically all of History lol; the game is kinda a medieval simulator )…
There are baronies, mayors/cities, temples/parishes, but those are lower, sub-units, existing inside a county.
OK…
So, there’s one image where you can see: Severinești.
That’s the dynastic/dynasty map-mode/view; the one where you see a huge sprawling state called Romania, well that’s the independent realms tab/map; another one displays cultures and another one displays religions present in the early 1400s, where I’ve reached.
The game end in 1453 (those who know know), yet can be exported to Europa Universalis IV and you can play as Nations, no longer mere dynastic simulator, but nation simulator, going from 1444 or 1453 all the way to 1820s, the end of the Napoleon Era, in historical/real history terms.
Of course, in your campaigns, things could and will go WILD lol, but you can try all sorts of settings or game rules to make it more balanced etc.
If you start in the late 700s bookmark, earlier vanilla ck2 bookmark (since mods can take you to antiquity), you have more than a thousand years of gaming, across a dynastic medieval political simulator and across a nation simulator, getting through all kinds of eras and changes, transforming your creation into whatever you want, and you can choose a more plausible path or whichever way you desire, as long as you survive and thrive…
You are not required to expand in either game, but obviously playing tall is usually far more difficult, especially if surrounded by expanding, hungry neighbors and other far away powers who are looking to devour your resources…